by Cain and GBS
Doc note: SSST is undergoing a tremendous amount of research at the moment, so this document will be unfinished for a time as our research is refined. For now, it’s a direct copy-paste from the frequently-updated guide available in the SSST Research Discord server. Expect the final product to be much more cleaned-up, and to have demonstrative images.
Massive thanks to the Original Founders of the Glitch used for SSST: Kage and Tero!
Squad Strike Self Trained (or just SSST for short) is a really weird and complex method to train your amiibo with. However in this guide we will walk you through what SSST is and how to perform it.
What is SSST?
SSST is a glitch to do with you guessed it, Squad Strike, specifically in the “Elimination” game mode. The glitch can be used to trick the game into making the amiibo fight itself, and both amiibo will be identical in every aspect (apart from their costume). Think of it like splitting your amiibo in half and then becoming individuals for 1 game, and then merging back together at the end of it, doubling everything it learnt and their level gain. SSST amiibo have been proven to rapidly increase their values far more then regularly trained amiibo. Lets take an amiibo like Mario for example, and the AI begins to use Neutral Special on itself. Instead of raising the Neutral Special value to lets say 20 for now, the value will shoot up to 40+ within 1 match. SSST can also raise specific values of your choice, including ones that are normally never raised past 1 value point like Feint Master (which we’ll call FM for the rest of the guide) using certain custom stages. Now that we’ve explained the basics of SSST we will move on how to preform the glitch.
How to perform SSST
The way to pull off the Glitch used in SSST was actually found on complete accident by Amiibo Trainers Kage and Tero.
To do the SSST glitch, you don’t need to use any particular ruleset, just as long as its in Squad Strike, but the rulesets we use for training an SSST amiibo are;
- Stamina Mode
- No Time Limit
- No FS Meter
- No Items
Next we pick any stage (but we use specific custom stages that give better results which we’ll get into later). Picking 3v3 or 5v5 doesn’t matter.
Now you should be on the character selection screen and the first thing you are going to do is connect 2 controllers (one must have an NFC reader) and move the cursor to swap P1 and P2 to the amiibo scan prompt. Only 1 Player will be actually prompted to scan their amiibo.
We can bypass this by scanning the amiibo and making sure the scan fails by removing it too soon.
If you fail this and the amiibo scans in successfully then you must go back to stage select and try again. If you succeeded in failing the scan then you’ll notice that the game now prompts both P1 and P2 to scan their amiibo, scanning in now will make both players have the same amiibo on their team (with the amiibo on P2’s being 1 alt over from what the original amiibo had). Now make every other empty slot random (which should be done automatically) and press + to move on.
You’ll now be made to pick who plays first and now you’ll make both amiibo fight each other and then randomize the rest since they don’t matter.
Now the match has loaded in and congrats! You’ve successfully pulled off the SSST glitch. The amiibo will begin the fight itself until one is defeated (which it doesn’t matter which amiibo wins or loses) and you’ll be thrown back to the Squad Strike teams (considering you picked Elimination which we recommend) and will be prompted to press A to begin the next match. Instead just press + instead and leave Squad Strike and the game will allow you to return to the amiibo menu and save its data.
You’ll instantly notice the amount of levels gained from 1 match of SSST (which is normally around lvl15 – lvl21). Now you can Save the amiibo and do it over again to your hearts content (which actually raises FM values if done to level 50 with learn on all the way, but we don’t recommend that). We advise turning learn off at around lvl25 – lvl35.
This is what we called “Pure SSST” or just “100% SSST” but lets just stick to Pure SSST. Amiibo trained in this way with SSST begin to show very strange behaviours and value distributions. Values like Offensive will be low and even in some cases below 5 value points, and values like FM will shoot up high between 40 – 100 FM points. SSST amiibo always seem to exceed in values such as;
- Offensive (in certain amiibo but mostly all of them)
- Catcher (which are grabs)
- Shield Master
- Just Shield Master (Parrying)
All these values always seem to be at 100 after SSST training or at 80+ish.
I, Cain, tend to use Pure SSST amiibo more often and experiment how they play and act. I’ve done Pure SSST on over half the cast and have found really good and interesting results from a few select fighters and will now go over the ones i found noteworthy.
From my testing with Multiple SSST methods, Ice Climbers are the fighters that seem to benefit the most from it. My Pure SSST Ice Climbers amiibo used to be 6th on the vanilla leaderboards with a decent rating.
What made Ice Climbers stand out from the cast with SSST was their ability to automatically teach Desyncs to itself without the use of human interaction. At most I’d only see them do the following
Popo down throw > Nana Nair > Popo regrab down throw > Nana Fair or Nair
However these Ice Climbers do not live up to what I’d later on create with another SSST method which we’ll get onto later.
While sitting in an arena watching my first ever SSST amiibo fight against Amiibo Doctor (which i trained to lvl50 with learn on which ended up with a 42FM value) we ended up seeing something strange. Rob never froze once with down tilt, at all. This led me to believe that Pure SSST when the Robs started down tilting each other constantly while freezing, started to learn off itself because both Robs kept punishing eachother for their down tilt freezes and snapped out of freezing when they remerged. The other notable thing is that this Rob would release gyro without much spot dodging or rolling as he normally does. However I’ve not used him much since then.
Now this is where the SSST Method begins to shine. Semi SSST has far greater and superior results than Pure SSST, Including (at the time of writing) Grandpa Bear Slayer’s Top 3 Captain Falcon “Waterboy” trained with Semi SSST (more on him later). Now onto how to do Semi SSST.
Semi SSST is pretty similar to Pure SSST but instead of going straight to Squad Strike, first we are going to train a base for our amiibo, unlike Pure SSST which had no human interaction and had the AI pick the moves it wanted to use. Think of Semi SSST as giving your amiibo a push in the right direction, handing your amiibo a set of moves it will begin to teach itself instead of them going wild and picking randomly like Pure SSST amiibo. The Stage while training the base doesn’t matter all too much so you can just use FD (although Cain uses a custom stage that will be listed along with other SSST custom stages at the end) once a base to your liking has been trained (which should be around Lvl10 – Lvl15) you can run them through SSST on the custom stage listed at the end until Lvl25 – Lvl35. Semi SSST will now make the amiibo use the moves you taught it with the advantages SSST brings on top of it.
Now here are two Amiibo that have shown excellent results in the Competitive Scene with the Semi SSST method.
Yep, the Ice Climbers are back and now are more deadly than ever. Cain’s Ice Climbers “The ඞ Duo” have shown great results from both Vanilla and Spirited sides of the scene.
“The ඞ Duo” at the time of writing are the 2nd Best Anything Goes Ice Climbers and their Big 5 Ban counterpart sitting on 9th (due to amiibots constantly picking the Anything Goes Ice Climbers). They run the spirit set;
(On B5B and AG)
The Vanilla counterpart is yet to have an Amiibots game due to the AG Ice Climbers hogging all the matches but it has shown strong tournament success from the first tournament it ever entered. “Fammy Tournament 17” is a ongoing A Tier tournament which “The ඞ Duo” was entered into and left a path of destruction in its wake. They managed to go 2-0 against a Shulk in R1, 2-0 against a Steve in R2, 2-0 against a Mii Brawler in R3, 2-1 against a Lucas in R4, until they was beaten by an Olimar going 1-2 in Semifinals.
Their ability to desync grows even more with rarely seen advanced desyncs from the Amiibo.
Grandpa Bear Slayer trained a Captain Falcon amiibo by the name of “Waterboy” which very quickly took the top3 spot on the Vanilla Captain Falcon leaderboards in a swift 16 total matches at time of writing with a rating of 33.67, the very first SSST amiibo to ever break past 30 Rating on amiibots!
This feat is even more amazing when 6 of the 7 losses Waterboy has come from high rating (sometimes 40+) Incinaroar amiibo. The secret to Waterboy’s overwhelming success was because of the way Grandpa Bear Slayer took on Semi SSST, pushing the method’s limits.
How he did it
Semi SSST is slightly more involved type of SSST and it’s broken down into “pre” “during” and “post” training stages. In the pre SSST stage you want to train your amiibo how you typically would train a competitive amiibo. Walking, staying grounded, and using only the moves you want to be used are important. Usually this is done on a random Omega form stage for convenience but custom maps can be experimented with. What this does is gives a base for the SSST to build off of. Since this method relies heavily on feedback loops the moves you reinforce or ignore in the beginning can easily become the predominant or completely neglected move your amiibo uses throughout learning.
Once the base has been built you’re now onto a few rounds SSST and the during phase. In between rounds of SSST you can check the bin values of your amiibo and see which way the values are moving up and down. If the values are moving the direction you want then steady as she goes and you can try another round of SSST. However if the values you want to change are moving the opposite direction you can take this time to course correct with a regular human vs amiibo match focusing on the values you want to change. Usually this is enough to cause the feedback loop to swing the other direction.
In the post SSST phase this is where you tidy up any missed spots in the training. At this point your amiibo should be between level 20-30 (although experimentation with this method is key and some amiibo do well with SSST after 30) but let’s say the “Just Shield master” or “near” values are a little low for what you want. At this point you can finish up with a few rounds of regular amiibo training. Be careful to not over do the extra training because certain values can change quicker than others. You might end up increasing shield master while decreasing offensive values.
Why the custom stages?
Due to the in-development nature of SSST, images are lacking for the custom stages.
When SSST training is happening, Custom Stages with little freedom/movement stop the amiibo AI from picking up bad habits such as;
- Jumping (very common in multi jump fighters like Kirby)
- Missing Attacks (happens a lot)
- Whiffing Grabs
Custom Stages that restrict the amiibo’s movement and space are used to prevent these. Close Quarter training is far batter for the AI and we will show some Custom Stages we made that you can use with SSST Training.
Boxed Custom Stage
This Custom Stage forces both amiibo into a tiny square which they will fight until on is defeated, this was the first SSST Stage created and is very barebones, but it gets the job done well.
FM Custom Stage
This Custom Stage layout has slightly more freedom but not alot, we discovered that this stage for whatever reason rasied FM Values really high when using Pure SSST (Cain even got a 100FM Hero amiibo within 5 Games on it) It’s also a great stage for Human vs Amiibo training while doing Semi SSST.
AOC Custom Stage
Wind forces them off the cliff with the moving platforms at different levels except the top right one. The canons are far enough down they get that down smash sound/mechanic. Their closeness values takes a hit but offensive air/attack out cliff go up, most of the time. Sometimes certain amiibo can feedback to 0. Obviously not all amiibo need to train off cliff, it works at early levels because attack out cliff doesn’t seem to degrade to 49 as fast as others.
Why the Method Works
Both Pure and Semi SSST (mostly Semi) show high hopes for the future of the Competitive Meta of amiibo training and makes great use of strange and unheard of glitches and mechanics to create top of the line Competitive Amiibo able to face high tier amiibo and take down most opponents in their way.
Anyone can be a top trainer
SSST (especially Pure SSST) has proved very easily accessible to all newcomers to the method, those who come back after a long break and those who are new to amiibo training as a whole.
A prime example is Amiibo Trainer Bread and their Pure SSST Wolf. After not being in the competitive scene for nearly an entire year, Bread came back and started by trying Pure SSST on a Wolf amiibo. This ended being a great success as after the Wolf was ready to fight after just 4 matches of SSST Training, it instantly became a Top% Wolf. The results that came with how the Wolf played almost seemed unreal but it was able to easily take on top tiers like Kazuya and Byleth. It just goes to show how easy and simple SSST is able to help create top of the line battle ready amiibo that anyone can do it.
The Wolf is currently 3rd on B5B Leaderboards
Oddities with SSST
Of course its impossible to head into glitches like these and have nothing weird come from it, there’s quite a few oddities that can be caused by SSST, some we have no explanation to why it happens.
The Mario Glitch
The Mario Glitch is a really weird glitch that can happen almost randomly when performing SSST. We don’t know what causes this glitch occur but we know its something the game definitely doesn’t like. When doing SSST normally by scanning the amiibo in, there’s a small chance both amiibo will be filled in with Mario, even if you dont own a Mario amiibo. This Glitchy Mario will retain all training data, its name and its alternative costume from whatever the amiibo before had. Let’s say you scanned in a level 50 Hero amiibo with the 2nd alternative costume, the nickname “Erdrick” and Down Smash and Down Special as its main moves. When scanned in and the Mario Glitch takes effect, the amiibo will retrain all that data before, except for the fact its now Mario. It’s still level 50 with the 2nd alternative costume, the nickname “Erdrick” and Down Smash and Down Special as its main moves. This Glitch has no use whatsoever, however if you don’t own a Mario amiibo, this is a great alternative. You can take this Glitchy Mario back to the amiibo menu and use it in normal play, however its impossible to save under normal circumstances, but it is possible. This glitch is almost like Amiibo Shiny hunting! We think Mario is a placeholder of sorts, and the game just selects him whenever it doesn’t know what to do, however we don’t know why the game is confused like this because it can perform the SSST glitch perfectly fine.