by various members of the community. Special thanks to the USAC Discord server for labbing out these changes.
AI seem to do more pivot back airs with certain moves!
The evasion of every AI has seemed to improve! I.E Mii gunner missiles and Alolan whip are dodged more often! This appears to be independent of the type of move, which wasn’t the case previously.
Every AI seems to use Jab attack more!
AI with a burial move seem to use more options to punish the burial: I.E. K rool down throw
Falcon now uses Raptor Boost out of Down throw
Falcon will now attempt to use a pivot Back Air out of Side B as a combo
Falco will now attempt to use pivot Back Air out of Down Air for a combo
Falco now seems to use more Neutral Air during combos: I.E Up tilt
Falco seems to punish options more with Neutral Special more
Bayonetta will now attempt to use the full amount of Side Bs and Up Bs during a combo allowing for more damage
Bayonetta can now finish all 3 hits of Forward Tilt, where previously she could only use forward tilt 1 and 2
Bayonettas recovery AI seems to have improved!
Isabelle now seems to use up air and down air more often!(edited)[6:55 PM]I will update this as new things are found
Down Throw > Drag Down Forward Air > Down Smash
Up Throw > Side B – Down Smash > Side B
Uses Tornado to ledgeguard by going starting on ledge going slightly off then right back
Better side special usage, does not SD
Prioritizes grabbing ledge without using Up Special
Seems to enjoy using aerials more
Monado can be more influenced based on your usage while training. More testing needed but currently successfully able to make Shulk use Buster first the majority of the time.
He also seems to use Arts less, before he would almost always have 1 active unless he was out of Buster, Smash, and Speed. Now he can spend long periods without using an art.
Still doesn’t use shield art ever.