by Doc – Owner, Founder, Hasn’t Used Future Sight Since Pokemon Y
On its face, the move Future Sight seems like it would be an easy winner for a tactical Psychic type option in Tera Raids. Are you expecting your Tera Shield to go up soon, and your stats to get dropped? Would you like some self-healing to cover your butt in about two turns’ time? Then invest your turn now to get a Future Sight attack in later! The thought process is there and it makes sense.
Problem is, it’s not properly implemented. If you use Future Sight, your Pokémon will ‘foresee an attack’ as normal. Then at the end of the regular turn, the attack animation will play, and HP will be deducted from the opponent… But you don’t get any self-healing from Shell Bell, and it didn’t happen two turns later like it was supposed to. The move simply isn’t mechanically all there, and it’s clearly a leftover from whatever battle system Tera Raids were modded from.
It’s not like Psychic types needed more tactical options – they have terrain, Stored Power, Expanding Force, typically access to Calm Mind, and Sp. Def drops from Psychic – but hey, Future Sight would have been cool anyway. And it’s not just Future Sight, either, as its Steel-type equivalent Doom Desire (Jirachi’s signature move) has exactly the same problem. I do think that if Doom Desire worked, Jirachi Steel would have been a significantly better raider than she is now, as there’s not much in the way of Steel-type moves without Doom Desire. But there’s not! And we’re all worse off for it.
So I’ll be poking around the less-commonly used moves to see if I can’t find anything else with unique mechanics that don’t work.
Fair warning: this is all on the Switch 2 version, on an actual piece of Switch 2 hardware. Future updates may change this.
