by fammydamammy, Guest Contributor
As of the time I’m writing this guide, I am currently the most notable Mii Brawler amiibo trainer in the scene having four ranked Mii Brawler vanilla amiibo tournament wins on the USAC/SUAL amiibo Power Ranking alongside several strong placements and tournament upsets.
Mii Brawler only has one notable AI flaw, and it’s that Mii Brawler’s AI will not optimize their recovery when equipped with recovery-boosting specials like Burning Dropkick or Feint Jump, but will insist on only using their jump and Up Special to recover. This makes Mii Brawler’s recovery their biggest weakness in amiibo.
When training, I strongly recommend mirror matching your amiibo – in other words, playing against Mii Brawler as Mii Brawler with an identical moveset. Once you see your amiibo use the moves you want to use, turn the learn button off so that it will level up without changing the base amiibo data. Do note that the amiibo get a better AI as they level up and will not play poorly if you turned off learning at an early level.
If you intend to train your amiibo with spirits, it’s best to add spirits before any training happens because of how adding spirits will shuffle an amiibo’s move values, that being said, an even 2100/2100 is the most viable option for pretty much all amiibo. For support spirits, Super Armor, Great Autoheal, and Armor Knight are the best spirits in the game but are banned from the current tournament ruleset. Other options to consider include Physical Attack ↑, Fist Attack ↑, Foot Attack ↑, Trade-Off Ability, and Jump ↑.
Moving onto the most interesting part of the Miis – the customization of special moves. The best moveset for the Mii Brawler amiibo I’d go for is 2321, but in case you don’t know what that means it’s Mii code for Flashing Mach Punch, Suplex, Helicopter Kick, and Head-On Assault. This definitely isn’t the only viable setup for Mii Brawler so let’s go over each of Brawler’s special moves.
(1) Shot Put: Heavy projectile that can gimp opponents when used at ledge. It can be helpful in some matchups like Ness, but Flashing Mach Punch is a way more versatile pick for a neutral special.
(2) Flashing Mach Punch: Great multi-hit damage racker and kill move that the amiibo can get skilled at landing.
(3) Exploding Side Kick: Mii Brawler’s version of Falcon Punch, pretty much useless in amiibo.
(1) Onslaught: Onslaught is a bad move in competitive play for it’s high end lag if missed or dodged, but in competitve amiibo, amiibo won’t punish Onslaught’s end lag well and will usually run into it, making it a great damage racker and kill move. Better for the Side Special only style of Mii Brawler.
(2) Burning Dropkick: As I mentioned earlier, the amiibo will not use this move to recover, making it a pretty underpowered option compared to Brawler’s other side specials.
(3) Suplex: Great command grab that can do some really good damage, but absolutely can not kill. Best when taught alongside a kill move or two.
(1) Soaring Axe Kick: Solid recovery move that achieves the most height, Keep in mind the AI won’t use the second part of the move to spike opponents when offstage. Best for if Brawler is taught to consistently go offstage, which isn’t recommended.
(2) Helicopter Kick: Exchange some vertical recovery from Soaring Axe Kick for a better horizontal recovery, which makes it the favored Up Special for the amiibo.
(3) Thrust Uppercut: Similar in recovery distance to Soaring Axe Kick, but Mii Brawler has a tendency to recover in the wrong direction when right below the ledge with this Up Special, leading to an SD. It’s best to avoid this one because of that.
(1) Head-On Assault: Can do solid damage(almost 30% when used right next to an opponent), catches amiibo off-guard, and can occasionally break shields. Do note that this move may very occasionally cause Brawler to SD.
(2) Feint Jump: usually a really strong recovery and escape option, however, the AI will never use it as a recovery tool and will rarely use the kick part of the move. It also has 29 frames of landing lag that will leaves Mii Brawler vulnerable during that time. Can also cause the amiibo to occasionally SD with none of the benefit from Head-On Assault. Avoid this one for your amiibo.
(3) Counter Throw: Behaves like every other counter in amiibo, so not very well, can be reasonably safe when it is used and doesn’t have a chance of causing Brawler to SD unlike the other down specials. If you don’t want to risk your Brawler SDing, this is the Down Special to choose.
Mii Brawler is an amiibo that heavily benefits from staying grounded and walking to take advantage of their amazing special moves, Flashing Mach Punch, Suplex, and Head-on Assault which are all great at both damage-racking but also killing when used in synergy with eachother.
How to train Mii Brawler:
Mii Brawler’s strongest tools in amiibo are Neutral Special (Flashing Mach Punch) and Down Special (Head-on Assault) both doing great damage and having great kill power, be sure to use these moves a lot during training because Mii Brawler can struggle to kill without them.
For smash attacks, all of Mii Brawler’s smashes are solid with Up Smash being a solid anti-air, Forward Smash, while slow, is super strong, and Down Smash, being quick with decent damage and kill power, try to balance these throughout.
Then there’s Side Special, Suplex is an amazing command grab that does great damage but absolutely can not kill, teach Mii Brawler to use it often, but prioritize FMP and HoA over Suplex.
The only tilt in Brawler’s kit worth using is Down Tilt at ledge since the AI can get very good at timing it to hit opponents for additional percent. As for aerials, I wouldn’t recommend teaching any since the base Brawler AI already uses just enough aerials as is due to how jumpy it is. Lastly, I strongly recommend avoiding offstage play due to Mii Brawler’s awful recovery.
Why It Works
In the amiibo scene multi-hit moves are really good since amiibo struggle to block or parry them, with Mii Brawler’s Neutral Special, Flashing Mach Punch is a multi-hit that does great damage and has great kill power behind it. Next there is Head-on Assault which can also do great damage and kill in addition to amiibo often not seeing it coming from above, and lastly, Suplex, it’s a command grab excellent at damage building, command grabs in amiibo are great since amiibo often don’t see them coming, Incineroar’s Alolan Whip being the biggest example of command grabs breaking AI.
Mii Brawler for a majority of the competitive amiibo scene’s lifetime has been overlooked until a few trainers
proved Mii Brawler could be a more viable pick than what tier lists have showed in the past with Mii Brawler now being a solid B to B+ contender. That about wraps up my Mii Brawler amiibo training guide, so good luck on your journey training this Mii Fighter.
eat your veggies,
fammydamammy, Guest Contributor