by fammydamammy, Guest Contributor
As of the time I’m writing this guide, I am currently the most notable Mii Brawler amiibo trainer in the scene having four ranked Mii Brawler vanilla amiibo tournament wins on the USAC/SUAL amiibo Power Ranking alongside several strong placements and tournament upsets.
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Mii Brawler only has one notable AI flaw, and it’s that Mii Brawler’s AI will not optimize their recovery when equipped with recovery-boosting specials like Burning Dropkick or Feint Jump, but will insist on only using their jump and Up Special to recover. This makes Mii Brawler’s recovery their biggest weakness in amiibo.
When training, I strongly recommend mirror matching your amiibo – in other words, playing against Mii Brawler as Mii Brawler with an identical moveset. Once you see your amiibo use the moves you want to use, turn the learn button off so that it will level up without changing the base amiibo data. Do note that the amiibo get a better AI as they level up and will not play poorly if you turned off learning at an early level.
If you intend to train your amiibo with spirits, it’s best to add spirits before any training happens because of how adding spirits will shuffle an amiibo’s move values, that being said, an even 2100/2100 is the most viable option for pretty much all amiibo. For support spirits, Super Armor, Great Autoheal, and Armor Knight are the best spirits in the game but are banned from the current tournament ruleset. A tournament legal spirit set I recommend for Mii Brawler is Physical Attack ↑, Fist Attack Up ↑, and Floaty Jumps. I recommend these spirits because almost all of Mii Brawler’s moves are considered “Physical” and so are boosted by Physical Attack ↑, Fist Attack ↑ because most of his optimal moves to use are considered “Fist,” and Floaty Jumps to help remedy Mii Brawler’s bad recovery.
Moving onto the most interesting part of the Miis – the customization of special moves. The best moveset for the Mii Brawler amiibo I’d go for is 2321, but in case you don’t know what that means it’s Mii code for Flashing Mach Punch, Suplex, Helicopter Kick, and Head-On Assault. This isn’t the only viable setup for Mii Brawler so let’s go over each of Brawler’s special moves.
(1) Shot Put: Heavy projectile that can gimp opponents when used at ledge. It can be helpful in some matchups like Ness, but Flashing Mach Punch is a way more versatile pick for a neutral special.
(2) Flashing Mach Punch: Great multi-hit damage racker and kill move that the amiibo can get skilled at landing.
(3) Exploding Side Kick: Mii Brawler’s version of Falcon Punch, pretty much useless in amiibo.
(1) Onslaught: Onslaught is a bad move in competitive play for it’s high end lag if missed or dodged, but in competitve amiibo, amiibo won’t punish Onslaught’s end lag well and will usually run into it, making it a great damage racker and kill move. Better for the Side Special only style of Mii Brawler.
(2) Burning Dropkick: As I mentioned earlier, the amiibo will not use this move to recover, and as an attack it’s pretty underpowered compared to Brawler’s other side specials.
(3) Suplex: Great command grab that can do some really good damage, but can not kill. Best when taught alongside a kill move or two.
(1) Soaring Axe Kick: Solid recovery move that achieves the most height, best for if Brawler is taught to consistently go offstage, which isn’t recommended. Keep in mind the AI won’t use the second part of the move to spike opponents when offstage.
(2) Helicopter Kick: Exchange some vertical recovery from Soaring Axe Kick for a better horizontal recovery, which makes it the favored Up Special for the amiibo.
(3) Thrust Uppercut: Similar in recovery distance to Soaring Axe Kick, but Mii Brawler has a tendency to recover in the wrong direction when right below the ledge with this Up Special, leading to an SD. It’s best to avoid this one because of that.
(1) Head-On Assault: Can do solid damage(almost 30% when used right next to an opponent), catches amiibo off-guard, and can occasionally break shields. Do note that this move may very occasionally cause Brawler to SD if used at ledge.
(2) Feint Jump: usually a really strong recovery and escape option, however, the AI will never use it as a recovery tool and will never use the kick part of the move. It also has 29 frames of landing lag that will leaves Mii Brawler vulnerable during that time. Can also cause the amiibo to occasionally SD with none of the benefit from Head-On Assault. Avoid this one for your amiibo.
(3) Counter Throw: Behaves like every other counter in amiibo, so not very well, can be reasonably safe when it is used and doesn’t have a chance of causing Brawler to SD unlike the other down specials. If you don’t want to risk your Brawler SDing, this is the Down Special to choose.
Mii Brawler is an amiibo that heavily benefits from staying grounded and walking to take advantage of their amazing special moves, particularly Flashing Mach Punch and Suplex. Flashing Mach punch is a multi-hit move that amiibo often struggle to shield, and Suplex is a moving command grab that does really good damage.
How to train Mii Brawler:
Neutral Special (Flashing Mach Punch) is going to be one of Mii Brawler’s main options in amiibo. It’s pretty quick, stays out for a long time, has multiple hits, does great damage, and has good kill power. Teach your amiibo this move very often during training.
Side Special (Suplex) is another excellent move to focus on while training, It’s a moving command grab which is great because opposing amiibo struggle to react correctly against them, allowing Brawler to connect this move almost every time. Use this move very often alongside Neutral Special.
Down Tilt is quick and knocks opponents into the air for follow-ups, which are hard-coded into the AI. Teach the amiibo to use this move every so often. During training, only do Down Tilt and nothing else after it. The AI will learn follow-ups on its own.
Dash Attack has a moving hitbox, does decent damage, and the amiibo will often try to follow it up with Forward Air, which sometimes works. Use it every so often during training.
Up Smash is pretty fast and works as an excellent anti-air. Only use this move during training to hit your amiibo while airborne.
Down Smash is another quick smash attack, this time hitting on both sides. Primarily use this move to hit opponents when they’re behind you.
Down Special (Head-on Assault) is great for landing because often don’t see it coming and get punished for trying to catch it with Up Smash, but don’t go too heavy on it due to it’s high landing lag. You can occasionally use it on the ground for high damage as well.
Back Air is the only aerial I recommend teaching Mii Brawler since it has good kill power, but it should be used sparingly.
Why It Works
In the amiibo scene multi-hit moves are really good since amiibo struggle to block or parry them, with Mii Brawler’s Neutral Special, Flashing Mach Punch, it’s a multi-hit that does great damage and has great kill power behind it. Then there is Suplex, it’s a command grab excellent at damage building. In competitive amiibo, command grabs are great since amiibo often don’t see them coming, Incineroar’s Alolan Whip being the biggest example of command grabs breaking AI.
How to push the Mii Brawler amiibo even further – Theorycrafting
Mii Brawler’s main weakness in amiibo is a poor and gimpable recovery since the AI insists on only using Up Special to recovery even if they have great recovery specials like Burning Dropkick and Feint Jump equipped. One day, we may see an AI patch that changes this, but as it stands, Burning Dropkick and Feint Jump are not optimal for the Mii Brawler amiibo in any way since they can’t use them to recover.
Mii Brawler for a majority of the competitive amiibo scene’s lifetime has been overlooked until a few trainers
proved Mii Brawler could be a more viable pick than what tier lists have showed in the past with Mii Brawler now being considered a solid B+ tier contender. That about wraps up my Mii Brawler amiibo training guide, so good luck on your journey training this Mii Fighter.
eat your veggies,
fammydamammy, Guest Contributor