Many people assume that because amiibo are based off of the built-in CPU AI, the amiibo will benefit from fighting the CPU AI. Sometimes they assume that they have to give their amiibo “matchup experience” against many characters in the game so they have a better chance. I’ve even seen people believe that sending amiibo on Journeys is the best way to train.
These theories are just not correct in the slightest. Highest-level, tournament-winning amiibo are trained from a specific set of conditions:
- Ditto matching your amiibo (playing as their character against them)
- Unobtrusive stages (Final Destination is the most popular, as amiibo tend to jump more on platformed stages)
- Any spirits applied at level 1, or as early as possible
- Only human opponents, and only one opponent
For some reason, when amiibo are trained outside of these conditions, they tend to end up… whacky. Not only do they end up whacky, but they also end up getting crushed by competently-trained amiibo as well. Over the years we’ve refined the optimal amiibo training methods to the above conditions, and proven with remarkable consistency that tournaments cannot be won with amiibo that are trained by computer opponents. There’s been a small number of notable placements, but nothing major.
So why shouldn’t amiibo learn from computer opponents?
Well, as any experienced competitive amiibo trainer will tell you, amiibo are stupid. They have weird gaps in their reasoning that don’t make sense. As one trainer put it, their closest human comparison would be a 12-year old Smash player with perfect reaction time but no sense of fundamentals. Their AI functions more as a randomness equation than an actually intelligent opponent because of their bizarre abilities. In order to get something that’s actually useful out of that randomness, one has to curate under specific conditions the proper amiibo behaviors.
Unfortunately, Smash Ultimate CPUs are incapable of curating proper behavior no matter their level. CPUs behave partially on randomness, so there is a hypothetical chance that a CPU could perform in such a way that it would create a killer amiibo – but that’s just a hypothesis at this point. So to get an amiibo to behave in a way that’s useful to any degree, it has to be a person intentionally training them that way.
Think of it like computer-generated art versus, say, Renaissance art. The computer-generated art is dazzling at first glance, for sure, but it has no meaning behind it. There’s no intention behind computer generated art.
Man-made art is a much different story. Man-made art, while taking longer and being significantly more difficult, is also much more beautiful. Take a look.
In conclusion, even if you are awful at playing your amiibo’s character, don’t choose a CPU. It’s far better to play as them anyway and do your best.