The Beginner’s Guide to Training the Bayonetta amiibo in Smash Ultimate

Welcome to Amiibo Doctor! In addition to training this amiibo, we also have the most cutting-edge guides for nearly every amiibo in the competitive amiibo scene’s many Discord servers. You should also reference our Raid Boss amiibo guides, and if you’re having trouble winning in competitive amiibo, check the official amiibo tier list! Happy training!

by Doc – Owner, Founder, Pretty Sure He Already Wrote This Guide But Fine, He’ll Do It Again

The nice thing about Bayonetta is that she’s been considered the worst amiibo in Smash Ultimate since… well, since as long as I can remember. Any achievement with Bayonetta is a groundbreaking achievement, so you’ll probably train a “good” Bayonetta with minimal effort and experience.

This Bayonetta guide is aimed at replicating the variant of Bayonetta that I pioneered: Moonwalk Method Bayonetta. Moonwalk Method Bayonetta has significantly outperformed other Bayonetta amiibo against slow, defensive and short-range high tiers like Kazuya and King K. Rool. It has not outperformed previous Bayonettas’ performance against non-high tiers, and seems to do only slightly better than a non-Moonwalk Bayonetta. In other words, this training method is a typical Bayonetta but it performs a bit better against high tiers.

AI Issues

Bayonetta doesn’t necessarily have AI problems. Rather, she has AI tendencies that are sometimes useful, but not always. A lot of Bayonetta’s AI is built-in behaviors, so don’t expect to create any sort of miracle.

Bayonetta is fully capable of using her Ladder Combo, but opponents often wiggle out of it through one way or another. On the off-chance that she can execute it from start to finish, it’s a great move, but when the opponent wiggles out she’ll still complete the segment of the Ladder Combo that she was on. This leaves her vulnerable.

Bayonetta also seems to prefer Down Smash over Forward Smash when both of them are equally trained. Down Smash is useful at low percents and for 2-framing, but basically never KOs onstage.

The worst aspect of Bayonetta’s AI is that she will wait to activate the third attack of her Forward Tilt, which gives the opponent a free escape to counterattack. Ironically, this Forward Tilt problem seems to only be most effective against the heaviest and slowest opponents – the top tiers.

Overall Playstyle

I think this about sums it up.

Bayonetta’s two saving graces are her Forward Smash’s ridiculous range and her ability to recover quite high. To maximize the usefulness of her Forward Smash, she should be very offensive, and rely more on Forward Smash than on her Ladder Combo. You should aim for her Forward Smash being about half of her attacks when she’s on the stage, for Ladder Combo being about one-quarter of her attacks onstage, and for Up Smash being about one-quarter of her attacks onstage, with Down Smash being a negligible percent at the ledge.

To maximize her survivability, Bayonetta won’t be going offstage unless she’s hit offstage. Her edgeguarding should only consist of Down Smash at the ledge, and Up Smash at the ledge: don’t go offstage. She shouldn’t even be jumping unless it’s to further her Ladder Combo or to recover.

How to Train the Bayonetta Amiibo in Smash Ultimate

To get a solid idea of how to train the Bayonetta amiibo, you should watch this video first. It was an experiment video, but the experiment ended up yielding incredibly potent results. Video demonstrations are typically better than written explanations for amiibo training, anyway.

As you can see in the video, I trained a wide variety of moves into my Bayonetta. I used:

  • All of her Tilt attacks (but Forward Tilt is verboten as I later learned from testing)
  • All of her Smash attacks, but I should’ve focused more on Forward Smash
  • Ladder Combo from beginning to end, starting on the stage
  • Back Air and Forward Air to finish the Ladder Combo
  • Throws

Bayonetta’s Jab is also a uniquely useful jab because it has KO potential from the stage. I recommend using the multihit jab option to build damage: if Bayonetta uses the final strong hit, it can KO. If not, the opponent is far enough that she may be safe enough for a Forward Smash.

During all of this, I made sure to occasionally use the Moonwalk Method, and to only ever walk. As I’ve explained elsewhere, the Moonwalk Method raises the amiibo’s “feint values”, which basically teaches your amiibo to look for opportunities when the opponent will be unable to attack. If the opponent is unable to attack, your amiibo will attack.

This is particularly useful for Bayonetta, who needs as much time as possible to land her Forward Smash. If Bayonetta’s feint values are high, she’ll spot the opportunity slightly earlier and attack, giving the opponent less time to defend. In other words, she’ll be slightly more aggressive towards the opponent, which will produce a marginally more effective playstyle in the long run.

Ladder Method

Towards the end of the training video, I also used the Ladder Method to more effectively train Back Airs into Bayonetta. You may choose to use the Ladder Method as well, but I didn’t see a noticeable difference in Back Air usage after training.

Why It Works

Bayonetta is an unusual amiibo, featuring long-range KO moves that are exceptionally slow (just like a top-tier heavyweight) with almost no damage-building ability whatsoever. Focusing on her best options and staying onstage minimizes her drawbacks and puts out what little she has to offer.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s