by: GamerJohn
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I have made two great Mii Swordfighters with two different methods. Both of them have netted great results in big tournaments and one of them has reached 36.12 rating on Amiibots (pre-Kazuya). At the time of this writing I have the #1 Mii Swordfighter on Amiibots.

AI Issues
At low percents, Mii Swordfighter has a Down Throw into Up Special suicide combo, although from testing, he seems to ignore it if you teach him literally any other grab combo. The most desirable of these other grab combos is Down Throw into Up Air.
Mii Swordfighter also has a Down Air spam problem if taught too much. When training, just land with one or two of them and you should be fine.
Mii Swordfighter uses Neutral Special at random intervals. Just smack on Blurring Blade and you should be fine.
Overall Playstyle
Mii Swordfighter is a grounded, rush down character that should only leave the ground if he sends you upwards. My personal setups are 3323 (Blurring Blade, Chakram, Skyward Dash Slash, Power Thrust) and 3123 (Blurring Blade, Airborne Assault, Skyward Dash Slash, Power Thrust). Power Thrust is about 70% of this character’s playstyle and it will show tremendously.
Neutral Special
Gale Strike: this move may be effective in PvP but not here. The amiibo doesn’t follow up on it, it doesn’t kill, and it might just end up being misspaced and get him punished. Personally, I don’t recommend teaching this move.
Shuriken of Light: now on paper this move is good, but it has multiple problems with it, one being the Neutral Special AI issue and the other being that it’s hard coded at the ledge. Mii Swordfighter will throw this move out at the ledge over anything else and it completely nerfs his ledge game by giving up stage control and saving other amiibo. I do not recommend teaching this move.
Blurring Blade: not that great either but this move is the least bad. It’s a multi-hit that kills, that’s all there is to it. You don’t use it and you don’t charge it, you let your Mii Swordfighter use it as coded and let it be. It can net you some kills but that’s rare. I recommend this move for its niche uses compared to the rest having no uses.
Side Special
Airborne Assault: a surprisingly strong move, it’s safe on parry and kills relatively early (70% on average at the ledge). This is a move that can help Mii Swordfighter’s weakness against defensive amiibo and lack of kill power. If you use this move, be sure to use it decently but less often than Power Thrust.
Gale Stab: a worse Ike Side Special (Quick Draw). It’s not safe, it can’t kill, and Mii Swordfighter does not recover with it. You’re better off without this move.
Chakram: the common good option, this projectile can help Mii Swordfighter combo into Power Thrust and hold down a neutral for him. There is a slight problem with it though: if used on stages like Battlefield, Mii Swordfighter can just throw it onto a platform and leave it open. Chakram doesn’t go through platforms which is harmful to Mii Swordfighter. This is a good move either way but if you plan to use it, use it as much as Down Air – once or twice.
Up Special
Stone Scabbard: this recovery goes over the ledge which leaves you open and it’s only a vertical recovery which is mediocre. I don’t recommend it.
Skyward Dash Slash: the best recovery out of the three. It can go in all upwards directions and snap to the ledge perfectly, not to mention it has a really great distance on it. Use this Up Special.
Hero’s Spin: it’s a bad version of Link Up Special. It barely goes anywhere and just leaves you open for being gimped, don’t use this move.
Down Special
Blade Counter: counters don’t work well in amiibo. They don’t predict anything with it, they just throw it out and end up getting punished.
Reversal Slash: it’s just a bad version of Mario’s Cape. Besides, amiibo usually don’t know how to reflect properly, this move is just a liability.
Power Thrust: this move is the reason Mii Swordfighter is A tier; it’s spammable, it can set up from multiple moves, kills at a decent percentage, and is Mii Swordfighter’s neutral interaction button. Its only weakness is being parried, but Mii Swordfighter has ways to help with parrying. Plus, the other two Down Specials are horrible, so this move is a must.

How to Train the Mii Swordfighter Amiibo in Smash Ultimate
Special Set
- Blurring Blade
- Either Airborne Assault or Chakram
- Skyward Dash Slash
- Power Thrust
Moves To Use
Power Thrust: Power Thrust is a moving hitbox that practically defines this character. This move should be used at midrange and should be heavily prioritized.
Down Smash: this should be your main move up close. It’s quick and a perfect ledge trapping option. Its only problem is that it doesn’t usually kill (though that’s one of two problems with this character).
Side Special (if Airborne Assault): this move is heavily underrated. It kills early at the ledge and it’s safe on parry on most characters. Its only problem is that it loses to moves that Power Thrust would either trade with or beat. Use this move a lot more rarely than Power Thrust.
Up Smash: this move is a multi-hit that catches landings and can have Mii Swordfighter go for Up Air (more on that below).
Up Air: this move is strong for damage and a juggle tool. Mii Swordfighter will go for this move out of Up Smash and Down Throw. Up Air is important for Mii Swordfighter’s air game, and I heavily advise teaching it.
Grab: as Mii Swordfighter has a rare, poor hard coded combo at 0% that can make him SD (Down Throw into Up Special), teaching him to Grab is very important. Teach him Down Throw into Up Air. He usually won’t grab at 0% for him to do the hard coded combo anyway.
Optional Moves
Forward Tilt: it’s a quick and simple move that can send the opponent away so you can Power Thrust them again. You honestly don’t NEED it, though it’s a good move to teach, nonetheless.
Up Tilt: a rare move to be used if anything. It combos into Up Air which is a kill confirm, though if you choose to use it, deprioritize it.
Side Special (if Chakram): this move is good but is a detriment on platforms. Mii Swordfighter just throws it diagonally downward into the platform. If Mii Swordfighter knows too much Chakram, use it like once or twice and you’ll be good.
Landing
Down Air: use this move once or twice, otherwise, it will cause Mii Swordfighter to spam the move.
Back Air: optional yet effective. It’s a good quick swipe to help Mii Swordfighter if the opponent is behind you while you’re trying to land. Down Air is better though, so don’t use it that much.
Moves the Character Just Uses
Down Tilt: Mii Swordfighter will use it at the ledge and it’s very broken. If the opponent air dodges in, he will just do it again until the cycle breaks.
Dash attack: Mii Swordfighter just randomly approaches with it, and it works too so no need to worry if he does it.
Forward Smash: Mii Swordfighter catches air dodges with it sometimes, it’s pretty cool!

Why It Works
Without Power Thrust, Mii Swordfighter is a very mediocre character considering that most of his options are either single hit, can’t kill, or both! The recommended Side Specials help with the weaknesses of Power Thrust and so does Grab. A lot of Mii Swordfighter’s kit works well together and it’s really great to see.

is there a reason that Power Thrust is prioritized and Airborne Assault is not? Airborne Assault, according to my labbing, does more damage, KOs earlier, and goes further. It seems like Airborne Assault is better. Is it just an alternate training method?
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