by YamesYonas, Guest Contributor
YamesYonas has the most successful Mario in recent memory, having placed as high as third in a tournament. While this is typically not considered a high placement, Mario is an amiibo that doesn’t have a lot going for it- so a good placement is a great placement.
Mario has a tendency to avoid KOs, even at high percents – he’ll play with his food instead of eating it. This is manifested through a few behaviors: Mario will constantly use Down air trying to teach it combos. Mario already has Up throw into Down air built-in, and trainers have a tendency to teach him that combo over and over again. I believe that’s part of the reason why he uses Down air excessively.
Mario is a bit of a floaty character, but can still pack a punch when his opponent gets to a good percentage. You can mix his game up with both ground and air attacks, and make sure to let Mario use his whole arsenal (Even Cape and F.L.U.D.D).
Don’t use Fireballs all the time, just when he’s distanced and/or off stage. Up air is a vital tool for him to use great for damage and combo set ups. Forward air is great for spikes and getting good stuns. Mario must have a good offstage game if he is to succeed.
Smash Attacks are a must for your Mario. He’ll use them, especially Up smash. They’re his main KO power without offstage play.
How to Train
The way I trained Bing Bing, (my Mario amiibo), was First to 5 win sets, three stocks, on legal tournament maps. Ditto battle him until he turned Level 34, and after he turned Level 34, I turned Learning off and proceeded to fight him with a variety of characters, going from heavies to floaties, and from fast and nimble characters to sword and medium-weight characters.
Doc’s note: the behavior of the amiibo doesn’t change when learning is Off. Fighting against a variety of characters would help to level up the amiibo, but otherwise doesn’t improve them.
Around Level 43 I turned learning back on, and proceeded to do five more 3-stock ditto matches, so I could fight him at a faster pace and so he could learn more about falling aerials and combo setups. After those 5 matches, I turned learning back off and proceeded to finish his training until level 50.
Why it Works
I only trained my Mario amiibo once, and this is everything that I did in the training session. Mario is a wacky amiibo with a unique toolset, and it’s just good enough that he could slide up a few tiers with a really smart representative.