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Greetings, my name is Truth. I’ve been training Ryu for a long several months now, & have gotten some good results with the character since then (4th in SUAL 73 and quite a few top 8’s in AFC tours). With information collected by myself and another trainer, Not Jordan, I will be teaching you how to train your very own Ryu amiibo.
Ryu’s fancy-dancy commands are hard to keep track of: use SSBWiki’s Ryu moveset page to follow along.
Ryu’s AI is overall a mixed bag. Although it has a decent grasp of its moveset and can pull off basic 2-hit combos (i.e. Proximity Forward Tilt into Up B, Heavy Down Tilt into Neutral B/Side B, etc), he sometimes will land his combo starting moves and do nothing afterwards. He notably does this with Jab, Light Up Tilt, and Proximity Forward Tilt (at low percents). In addition, he also has a problem with spamming Neutral Air as he tries to land.
Ryu’s overall playstyle should have a good balance of offense and defense. He should remain grounded nearly at all times with the exception of an occasional Up Air juggle, and he shouldn’t be going offstage to edgeguard his opponent due to his linear recovery.
As for a spirit setup, Physical Attack Up (used once or twice), Foot Attack Up, Trade Off Ability, Air Defense Up, and Floaty Jumps are all good choices for Ryu (you can be creative with which ones you use).
How to Train the Ryu amiibo in Smash Ultimate
You should train Ryu using different moves based on a few specific situations.
For his neutral, the main move you’ll be wanting to use is Heavy Down Tilt. When using this move, you don’t have to combo it into Hadouken or Tatsumaki because the AI will learn the combo on its own. From far away, you’re going to want to use Neutral Special: Hadouken. You want to balance it with Shakunetsu Hadouken, but both do solid damage and keep other amiibo in check. While your amiibo is trying to land, you can also occasionally throw in a few Up Airs to catch his landings.
For his kill options, you will want to use a balance of Forward Smash, Up Smash, and Side Special: Tatsumaki Senpukyaku. Although Forward Smash is a little slow, it has extremely good kill power, so it’s worth using. Tatsumaki is also a good kill move if balanced out with his other moves because of its moving hitbox and good priority. Lastly, Up Smash is your main tool to use when catching your amiibo’s landings.
Now let’s talk about some specific methods you’ll want to use while training Ryu. From levels 1-10, make sure you use Heavy Up Tilt along with the other neutral options listed above. This will make sure he doesn’t spam Light Up Tilt at later levels. Additionally, you’ll only want to use Light Far Forward Tilt VERY sparingly while training it (about once or twice). This is because if you use the move frequently, he’ll either focus too much on using Heavy Forward Tilt or use Proximity Forward Tilt too much in neutral. Lastly, use Down Special twice in training. Use it once in neutral, and once to land. This will teach the Ryu amiibo to use the move the perfect amount so that he doesn’t spam it, but will use it to great effect.
Why It Works
This works because this allows the Ryu amiibo to do the most amount of damage in most situations. Heavy Down Tilt into Hadouken does a good chunk of damage in addition to repeated Hadoukens from far away. This training method also gives him the most amount of opportunities to kill the opponent as well, for the kill moves listed all serve a key purpose depending on the situation within a match.
It will take a decent amount of time to make a strong Ryu amiibo, but it can turn out to be a seriously formidable amiibo with enough hard work and dedication.